Powers are very useful with the Ironclad, since most builds focus on prolonging a fight while you set up a big burst turn. Moving forward with the ability to adapt is the best way to succeed with the class, and sometimes a "good stuff" deck will work if you stumble into the right encounters. Cards To Look Out Forīecause of the versatility of the Ironclad, there are not a lot of "must have" cards that work in every build.
#SLAY THE SPIRE TIER LIST FULL#
Strength is amazing in a deck like this, and a full hand, plus a few strength, will kill almost anything in a single hit.
With this build you want to get your hand as big as you can, and then use Fiend Fire to burst down dangerous enemies and mop up the rest. Double Tap is phenomenal in this deck, and Dual Wield is excellent once you've got your Searing Blow upgraded a few times.
#SLAY THE SPIRE TIER LIST UPGRADE#
You can upgrade this card as many times as you want, and it will single shot a lot of enemies, and kill bosses in just a few hits, when you start getting to the 10+ upgrade range.īasically, all this deck wants is one copy of Searing Blow, upgrade cards (like Apotheosis and Armaments), card draw, and a few other randoms if you can find them. This is similar to the Perfected Strike build, but it focuses on a small deck with one massively upgraded Searing Blow card. This is a highly offense-based deck, and you should look for energy boosting cards, card draw, and powerful defensive options that can help you to survive for one more turn. By picking up copies of any card with "Strike" in the name (Strike, Pommel Strike, Twin Strike, Wild Strike, or, best of all, another copy of Perfected Strike), you make a card that can deal massive amounts of damage with no real muss.ĭual Wield is powerful in this deck, making all your Perfected Strike cards more effective. This one is particularly satisfying when it all comes together. If you can't put it together perfectly, or you just run into a troublesome fight, you won't have any strategic options to get yourself back in the game. For one, it can stumble against enemies that use thorns or build up defense in response to you attacking them.Īlso, without a backup plan, you're in trouble if it doesn't work out. It's a simple and effective build, but there are some drawbacks. This will allow you to draw through your whole deck until any enemy is defeated. If you can reduce the size of your deck (either by removing cards or using exhaust abilities), you can go infinite with multiple copies of Dropkick and any card that inflicts vulnerability, like the Bash that you start the game with. This is exactly what it sounds like: going infinite with Dropkick. However, through upgrading your strength (Demon Form is beautiful in this deck), powerful attacks like Heavy Blade and Whirlwind are also viable if Body Slams were not pulled. Typically, this finisher will be Body Slams. Then, you can you use one of two types of finishers for the build. Calipers is also a suitable alternative, though it isn't as effectiveįrom there, simply build up your block as high as you can, grabbing Entrenches to double it up. If you can obtain an early Barricade, this is generally the build to drive for. This is, arguably, the most consistent build for the Ironclad. Most, but not all, of the effective Ironclad builds are designed to weather the storm before bursting down your enemies with extremely powerful attacks. Ironclad BuildsĪs mentioned, there are many paths you can take with the Ironclad, but defense should be a central focus, especially on higher Ascensions. Several cards for the Ironclad see a huge boost in effectiveness as your strength increases, allowing you, if you so choose, to focus mainly on defense while waiting for your heavy hitting attacks to come online. StrengthĮvery class can upgrade strength, but the Ironclad is the most focused on the stat. It also gives you a bit of wiggle room with combat math, allowing you to play a slightly more risky style. This makes it easier to upgrade your deck, as you won't have to use rest areas as often in order to heal yourself. The Ironclad's starting relic is called Burning Blood, and it will heal you for six points at the end of every combat. With this guide, you'll be racking up Ascensions and win streaks in no time. We'll start by going over the basics of the Ironclad, and then we'll move into some of the most effective builds. There are also many viable strategies and cards that work in multiple builds, so being adaptive is important. This class may seem simple, but there are actually a variety of paths you can take when building them up. In this guide, we'll be looking at the Ironclad, the first class offered to players in Slay the Spire.